The Flock (PC) Skips Permadeath For Never Play Again

Horror video games are all the rage and YouTube seems to be a hotbed of Let’s Play horror game action. Hopefully YouTuber’s will capture all their sessions with The Flock once it drops on Steam because eventually there will be no more The Flock to play. In a world where we have games that revel in their permadeath shenanigans The Flock takes it one step further, there is only a limited number of playerbase deaths worldwide, after that, the game is gone for good. It seems to be a pretty ballsy move by developer Vogelsap but I like it. Forget putting the game in your backlog, you’re going to need to get in there if you actually want to play the game for yourself.

With the fanfare around the game already generating buzz I’m sure there will be tons of archive footage from The Flock so it’s not like the game will never be seen of or heard from again once it’s gone but you’ll only be a passive participant after a certain date. I wonder how all this hype will accelerate the game to it’s final hours? If they had told no one of the games final demise I wonder how long it would have taken for there to be no more game naturally?  But we can’t go back now so sometime in Q3 2015 when The Flock hits Steam if you want to play the game it might be advisable to not wait for a Steam sale, set apart some time and get down to business because The Flock waits for NO ONE!


PRESS RELEASE

The Flock Coming to PC in Q3 2015 with a Depleting In-Game Population, Eventually Never Playable Again

Playable at Gamescom 2015 in the Indie Arena Booth

HILVERSUM, Netherlands – July 16, 2015 – Vogelsap delivers their first-person asymmetrical multiplayer horror game The Flock to Steam in Q3 2015, in a way that has never been done before. Time left for people to buy the game depends on the death rate of players within The Flock. Developer Vogelsap commits to a hands-off approach and puts the lastingness of the game into the players’ hands.

With each death in the game, one life will be taken from the Flock’s population. When the Flock’s population reaches zero, the game will never be purchasable again. Only players who have The Flock in their Steam library will then be able to partake in the yet to be announced climactic finale.  After the ending, the game will go offline permanently and no longer be playable.

The Flock population countdown will be embedded in the game’s menus, Steam store page, Vogelsap’s website and The Flock’s sub-reddit to make sure all gamers are aware of the amount of lives left.

Gamescom attendees will be able to play The Flock in the Indie Arena Booth.

Indie industry luminaries behind Indie Fund such as Ron Carmel, John Graham and Kellee Santiago have provided financial backing to flesh out what started as a student project into a full commercial release.

The Flock are a tragic race as they are doomed to extinction. The titular abominations are irrevocably attracted to the light of the Artifact which will lead to their death or transformation into a whole other being. Trying to convey this story into the game as well as the team’s aspiration to find a solution to the anticlimactic ending of multiplayer games, resulted in the idea of the Flock’s population countdown.

“A multiplayer game can take players to incredible heights, but at some point gamers will start to play less, get disinterested and stop playing altogether,” said Jeroen Van Hasselt, creative director, Vogelsap. “In opposition to other multiplayer games, we want The Flock’s experience to inspire a sense of awe, to keep players eagerly anticipating what is coming next and to end with a memorable climax.”

Set in the year 3000, an unrecognizable Earth is in ruins. Centuries of devastating pollution have blocked out the sun, blanketing the planet in darkness. No longer able to support human life, a horrifying race of monstrous creatures known as the Flock is the world’s new dominant species. That is, until the emergence of the Carrier.

Each player begins as a member of the Flock, when a strange light emitting device known as the Light Artifact will suddenly appear somewhere on the map. The first player who touches the Light Artifact will transform into the Carrier, who then becomes the hunted.

Equipped with the Light Artifact, the Carrier can defeat the Flock by using the Light Artifact to illuminate the creatures. The Flock can in turn avoid the light’s lethal effects by remaining motionless when caught by the beam.  When a member of the Flock successfully lunges at the Carrier, it seizes control of the Light Artifact and becomes the new humanoid hunted. The previous Carrier then respawns as a member of the Flock just arriving at the scene.

The only way of winning a match of The Flock is to survive as the Carrier while keeping the light lit or to capture objectives. Objectives can be captured by directing the artifact’s light towards these key points.

Assets

Trailer

YouTube: https://www.youtube.com/watch?v=ggJp25gyYNc

To learn more visit http://www.vogelsap.com/theflock/

About Vogelsap

Vogelsap (Bird juice) is a Dutch indie studio dedicated to developing immersive and tense multiplayer experiences that are unconventional and surprising in every facet, from gameplay to availability.

Established in 2013 by a group of near-reckless ambitious students who had a class project to develop a game, the co-founders selected their most talented and determined class members to complete the team.

Vogelsap has recently moved its offices from school into the Dutch Game Garden, cradle for many successful Dutch indies such as Ronimo, Abbey Games, Game Oven, Vlambeer and Digital Dreams.

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