Somber Metro: Last Light – Mobius Trailer Was A Labor Of Love

Metro: Last Light can be a brutal experience of a first person shooter but this fly-through trailer shows the horror, tension and emotion that would normally be missed during the chaos. Surprisingly this whole trailer was visualized and put together by one man Alexander Bereznyak. He worked as a Capture Artist at 4A Games and then was moved over to Lead Technical Artist and spent months of his time toiling away to complete his vision. This trailer definitely has a different feel than what you’re used to so be sure to check it out below.


 

PRESS RELEASE

A thank you from 4A: the studio releases the Mobius Trailer for Metro: Last Light

4A Games, development studio and creator of Metro: Last Light, today released an extraordinary asset for the game. The Mobius was created by Alexander Bereznyak, aka Monakh, who was originally employed by 4A as a capture artist. Soon it turned out that his talent was needed in the production team and he took over the role as lead technical artist. But over a couple of months, he continued to work alone on this trailer.

You can view the trailer, and read more about how the project came to life,  at YouTube.com/MetroVideoGame.

Metro: Last Light is now available now  for PlayStation®3, the Xbox 360® video game and entertainment system from Microsoft, and Windows PC and has been critically acclaimed by the gaming media.

For more information about Metro: Last Light, visit EnterTheMetro.com, like us at Facebook.com/MetroVideoGame or follow us on Twitter @MetroVideoGame.

About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including own brands like the critically acclaimed zombie action franchise Dead Island, action role-playing games from the Sacred world, successful adventures such as the Secret Files series and the role-playing realms of Risen. Upcoming highlights from Deep Silver include the next title in the Saints Row franchise, Sacred 3, Dead Island Riptide and Metro Last Light. Deep Silver also owns the development studio Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 18 years of experience in the digital media distribution business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC Soft, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the USA. www.kochmedia.com

About 4A Games
4A Games is a computer game development studio based in Kiev, Ukraine. The studio was established in December 2005 by the veterans of Ukrainian game industry, with the aim of developing premium quality computer games for high-end PCs and next generation consoles supported by the in-house developed “4A Engine”.

At the heart of the company are around 80 talented designers, programmers, artists, sound specialists and writers, with years of experience in software development and computer games in particular.

Creative Director Andrey Prokhorov has this to say about the studio:

“The Ukrainian game development industry was formed from self-taught people, enthusiasts who learned by trial and error. Coming from various backgrounds – engineers, musicians, movie directors, painters, scientists and even the military – this diversity gives our studio a certain uniqueness in the way we create games. All new people are carefully selected to fit perfectly into the team. We never pursue quantity to the prejudice of quality, and the smaller size of our studio allows for a unique creative process in a friendly atmosphere.”

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