Not Sure If You Would Like Tryst? Make Like 1999 And Try The Multiplayer Demo

The competitive multiplayer RTS Tryst landed on Steam and brings with it a multiplayer demo for you to try all your own. I can remember when it was almost unheard of to not have a demo or shareware disk for your hot new game now it’s like asking for free diamonds half the time. Anyway, back to Tryst, BlueGiant Interactive wants to get back to the roots of competitive multiplayer RTS games so there’s the humans and the alien Zali who will each do you bidding as you hurl them at each other until you conquer the main base, sweating bullets all the way. If you love RTS games you should check out the Tryst demo on Steam and if you hate RTS games you should check out the Tryst demo on Steam, come people, it’s FREE!



PRESS RELEASE

Tryst (Multiplayer) Demo available on Steam

BlueGiant Interactive’s latest RTS “Tryst” Demo out now on Steam

The Tryst Demo is now available on Steam! Challenge other players from around the world or set up a game against the AI! Get a taste of a new real-time strategy game based on traditional and familiar gameplay.

But Tryst is not just the same old thing! Tryst developed by Indie Developer BlueGiant Interactive, is a competitive RTS that provides unique spin to the established strategy model by combining player choice with unit customization.

In the demo, you can join the multiplayer lobby and host games on the Ignius map. You can join any game being hosted by someone with access to the full version of Tryst. Demo players are limited to playing the Human faction.

Download the Demo here: http://store.steampowered.com/app/208460/

Tryst’s core design focuses on its Tech Tree or A.R.M. Similar to a talent tree in RPG’s this feature allows a player to customize their units according to their needs and wants. Of course, taking one upgrade means you forego other possibilities. The Tech Tree’s clear and distinct presentation makes it easy for players to provide their units with special abilities and upgrades on the fly.

In the complete game, the stars of the show are the Zali. Unlike the humans who follow a typical structure dependency system, the Zali devote themselves to different Shrines, each standing for a particular playstyle. Players choose to devote themselves to a particular path or mix different Shrines. Depending on their choices, they unlock different units, abilities and defensive structures.

What makes the Zali stand apart from the Humans, however, is their ability to merge their basic units together to create more powerful combatants. This combined with their ability to reanimate themselves and reconstruct units from the remains of their fallen, makes the Zali a truly formidable foe.

If those many systems weren’t enough, units from both sides can level up to become better versions of themselves. The humans gain experience through combat. The more a unit is used, the better it becomes. For the Zali, they require resources and time to gain the enlightenment they need from the Altar of Knowledge.

Tryst’s maps offer its players the opportunity to more thoughtful approaches to their battles by introducing environmental hazards and points of interest; both of which, when used correctly or at the right time, can drastically alter the way an engagement might have ended.

Story and Campaign – Immerse yourself in a single player campaign that takes place on different locales and builds the universe that is Tryst. Find that your decisions shape your Heroes and even later missions in some subtle and not so subtle ways.

Gameplay Trailer:  http://www.youtube.com/watch?v=57IdZje4W0U
Teaser Trailer: http://www.youtube.com/watch?v=5SxS6zy2N2U

About Studio and Team

BlueGiant Interactive is an Independent studio based in Hyderabad, India. Having worked initially on APOX, the team began development of Tryst in mid August 2011. BlueGiant has had one interesting and hectic year as its small team of dedicated developers did everything in their power to bring their vision to life.

System Requirements:

Minimum:
OS:                                       Windows XP SP3/Vista/7 (32 or 64 bit)
Processor:                         Any Dual Core or better
Memory:                               2 GB RAM
Graphics:                              DirectX10 compatible with 512 MB RAM. AMD HD3650 or           better; NVIDIA 9500GT or higher
DirectX®:                             10
Hard Drive:                          6 GB HD space
Other Requirements:          Broadband Internet connection

Recommended:
OS:                                   Windows 7 (32 or 64 bit)
Processor:                          Any Quad Core or 3.0+ GHz Dual Core
Memory:                             4 GB RAM
Graphics:                            DirectX 10 compatible or later with 1GB RAM. AMD HD4850 or better; NVIDIA GTX275 or better
DirectX®:                             10
Hard Drive:                         4 GB HD space
Other Requirements:             Broadband Internet connection

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