A Valley Without Wind 2 has had it’s wonder soundtrack released on Bandcamp today where you can either go with the regular soundtrack or go all out with the extended version. The regular edition of the soundtrack nets you twelve songs for only $5 however if you step up to the extended version you’l get an additional 36 bonus tracks for only $10. Finally the post game update has added the much requested mouse aiming for the angry horde that attacked the developer with emails until he relinquished! Finally if you have yet to play either game the dual pack which includes A Valley Without Wind 1 & 2 is on sale for 25% off it’s regular price at Steam, GamersGate and directly from the Arcen Store until February 25th 2013. *Updated Sale Links
Valley 2 OST Release And Mouse-Aiming Support Patch Now Available
Valley Dual Pack 25% Off Until February 25
Arcen Games is pleased to announce the A Valley Without Wind 2 soundtrackby our own Pablo Vega is out now, with an Extended Edition also available that packs 36 additional tracks on top of the dozen in the standard OST.
The albums are on sale now through Bandcamp, for $5 and $10 respectively. Both versions of the OST feature Valley 2’s title track “To One Who’ll Stand And Fight” with vocals provided by the composer himself, along with his wife Hunter.
On top of that, we’ve released a post-launch update for the game that adds an option that enables mouse-aiming. We had a solid contingent of players asking for this, and though we maintain that it’s a lesser experience to the gamepad and/or keypad, we have no qualms adding it as a choice if it improves a player’s experience.
About Valley 2
A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.
Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it’s time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.
Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.
Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.
About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child’s Play charity, of which Arcen is a platinum sponsor.
AI War’s third and largest expansion Light of the Spire marked Arcen’s first release of 2011, with the rest of the company’s focus being devoted to their most massive project yet: A Valley Without Wind, which released in 2012. The end of 2012/start of 2013 has been another busy time for the team, with AI War’s fourth expansion Ancient Shadows launching, A Valley Without Wind 2 hitting 1.0, and their recently announced top-down survival game Shattered Haven scheduled for release in the coming weeks.
Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. For all the latest news, media coverage, and some of our other musings, follow us on our developer and individual game pages on Reddit, Google+, Facebook, and Twitter; as well as Arcen lead Chris Park’s Games By Design blog.