Ship Just Got Real In This Duskers (PC) Update 11 Video

Tim Keenan of Misfits Attic has put out another update for Duskers that focuses on the ships, what else would you expect from an update titled “Ship Just Got Real“. This update should make playing Duskers that much easier as you can now see how much scrap a ship can hold even before boarding, you can now examine the fuel access point to see how much propulsion fuel the ship can recharge to, examining the ship fully lets you see how many upgrade slots the ship has and ships can now have one of 5 permanent upgrades. The UI has also been changed and color coded to help you discern if it’s really worth your time and effort to try and commandeer that ship way out in the darkness of space. Ship types now have their own icon and there’s now a fuel depot ship that has that extra fuel on it you so desperately need. There’s a ton more upgrades added to the game so be sure to check out the patch notes. Duskers is currently on Steam Early Access for $19.99, sits at a Very Positive rating on Steam with 161 reviews at the time of this writing and has been regularly updated since it’s release on August 20th 2015.


PRESS RELEASE

Duskers Update #11: Ship Just Got Real! (v0.292) Commandeering never mattered so much…

Video explaining the update HERE

This update is all about the ships… commandeering them really. We’ve added some “permanent” ship upgrades that are specific to certain ship types, some ships recharge more P-fuel, new ship icons for each type, Fuel Depots, etc. etc. Much more but the list is below 🙂

If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with “[v0.292]” at the beginning of the title.

(WARNING: things are most stable if you start a new run (Reset) after updating. If you are in the middle of a run and aren’t willing to start a new one you may want to wait till your run is ended, or see THIS post)

Please let us know your thoughts/feedback on any of these things below!

V0.29

  • Added: 5 permanent ship upgrades types. They are new (never before seen), specific to certain ship types, and are fixed (can’t be uninstalled, purchased, etc).
  • Change: A ship’s rechargeable P-Fuel maximum varies from ship to ship. Use the ‘info’ command on a fuel access point to see ship’s max.
  • Added: Ability to see new ship’s maximum scrap capacity BEFORE boarding
  • Major Change: Brand new Commandeer UI with more information to aid in comparing old and new ships
  • Added: New ship icons added for various ship types on various UIs
  • Major Change: Not all ship types can be commandeered. Specifically Space Stations and Fuel Depots.
  • Added: Fuel Depots (derelict type)
  • Major Change: Slots for installed ship upgrades break over time (not just the ship upgrades, themselves). Can be repaired when not fully broken from the Modification UI.
  • Commandeered ship slots start in varying health states.
  • Fix: Any 0HP drones in the fleet when boarding are DISABLED when a ship is boarded. A warning message is displayed if one or more drones in fleet in this condition (message can be turned off under the Difficulty submenu).
  • Fix: Using the teleporter or Transporter will avoid enemies in a room (will place you in a location not occupied by an enemy)
  • Change: Transporter now only takes wear and tear if actually used (using the ‘transport’ command)
  • Minor Add: Hints for beginners on usage for three of the normal ship upgrades (Power manager, Reroute Power, and Transport [in addition to the Transport hint specific to Outposts])
  • Added: New Modification Menu updates for new ship mods and to repair ship upgrade slots
  • Minor Change: Orbit lines in a system view now a little less erratic (objects tend to orbit in the same direction). Only applies on existing players after a Reset or Clear, and only affects the UI (no game logic changes).
  • Minor Change: On the Commandeer UI, Use ENTER and ESC instead of the O and C keys
  • Fix: Slime-only galaxies (where entire galaxy has only slime on all ships) is fixed
  • Fix: Sometimes a drone looted from one ship was missing in the boarding fleet when visiting the next ship.
  • Minor Fix: Modification UI now shows the maximum scrap allowed on your ship
  • Minor Fix: Allow items to be scrapped even when they would exceed the maximum scrap allowed so that any small remaining room in scrap can be filled (anything above the max capacity will be lost – you will get a warning before losing the excess scrap)
  • Minor Fix: Using CTRL+DOWN in the Console after having typed a partial command clears the command line (instead of moving to the top of the history).
  • Minor Warning: If you are still on the Halloween skin, you will be changed back to Default in this version. You are welcome to change the skin back to Halloween if you still want to play with that look.
  • Minor Add: Help manual updated to include some console shortcut keys to the help manual (including CTRL+U/C, ESC, and CTRL+UP/DOWN)
  • Minor Change: Reduce delay before player can type into the Console after responding to a dialog massage
  • Fix: Trading posts were forgetting any ship upgrades (whether randomly placed or sold by player). Noticed when restarting the game and returning to the trading post.
  • Fix: For players with no data, was mistakenly using 999 for maximum scrap and fuel capacity, thinking a run had been started before upgrading to the latest version.
  • Fix: Using the tutorial was mistakenly updating the stats when using drone upgrades
  • Fix: Choose a starting ship (for the player) to be of a type that is commanderable
  • Fix: Probe could mistakenly safely enter a room with a powered defense if the defense had not yet been discovered
  • Fix: Commandeering a ship with a lower scrap capacity than currently owed could allow the player’s current scrap to be MORE than the ship allowed
  • Minor Fix: The mission summary screen was showing wrong value for scrap auto-harvested when commandeering a ship
  • Minor Fix: The mission summary screen was miscalculating total fuel obtained (but was not affecting actual counts)
  • Minor Fix: Remove scrap capacity in galaxy view from side-bar and boarding config ui on ship types that can’t be commandeered
  • Minor Fix: When towing conflict occurs, use drone names rather than ID to avoid command confusion
  • Minor Fix: Items that had been seen but not scanned were being reported on shipscan
  • Minor Add: Color to “{perm}” in ‘info’ (for perm ship upgrades) to make easier to see

Thanks!

-Tim (Duskers creator guy)

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