TinyKeep On Kickstarter Looks Great And The Monsters Keep You

TinyKeep on Kickstarter is a dungeon crawler that is alive with potential! You want random dungeons, you want death at every corner, you want monsters that think, fight and act like they know your every move, then you want TinyKeep in your life.

Don’t think TinyKeep is all about it’s AI and that the graphics will be left by the wayside. The closest thing I can compare TinyKeep’s art style (click here to see how it’s created) to would be that of Dishonored’s which if you have not seen is itself comparable to a graphic novel. So you have a very painted look to the world and characters, the AI is there to thwart you at every turn, what else is there? Check out the Kickstarter video below to see the computer procedurally generating the levels, there looks to be hundreds of little rooms that should offer limitless gameplay. TinyKeep’s Kickstarter ends Friday May 31st 2013 so head on over and check it out today.


 

PRESS RELEASE

TinyKeep – A 3D Multiplayer Dungeon Crawler with focus on intelligent monster AI TinyKeep is a 3D dungeon crawler for Windows and Mac, currently under development by programmer Phi Dinh. The game was originally inspired by classic roguelikes and RPGs

TinyKeep is a 3D dungeon crawler for Windows and Mac, currently under development by programmer Phi Dinh. The game was originally inspired by classic roguelikes and RPGs such as Rogue, NetHack, Ultima IV, and boardgames like Hero Quest. Since it’s inception, the game has taken on a life of it’s own, dragged kicking and screaming into a new age – where terrifyingly intelligent monsters haunt the beautifully lit corridors of TinyKeep’s dungeons.

In essence, TinyKeep is a 3D realtime Action RPG, focusing on exploration and combat. At its heart is a sophisticated AI system, designed to produce unique monster intelligence that behaves in exciting and unpredictable ways. Phi Dinh wanted to create a game that feels alive, where the dungeon’s inhabitants have their own motivations and needs, and situations are created that have never been seen before in a game of this genre.

Accomplishment of the funding goal will allow the team to create the most basic core version of TinyKeep. Phi Dinh has been in the software development industry for over 6 years and is well aware of the risks involved in an ambitious project such as TinyKeep. This is why a prototype or “proof-of-concept” was developed prior to the Kickstarter.

The prototype has allowed the team to evaluate the technology required, make sure all the proposed features are feasible and it has helped us estimate time and costs much more accurately. Also included in the funding goal are the costs of creating and shipping the rewards.

Kickstarter Page: http://kck.st/16K3Ge2

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