See What Games Of The Future Look Like With The Latest CryEngine 3.4 Update

The CryEngine 3 is an advanced set of tools that will be used t power the next generation of video games. Take a glimpse below to see what the future holds with effects like Tessellation, Skin Rendering, Navigation Meshes, Glass Shaders and more.

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Crytek Places More Power at Developers’ Fingertips with the Arrival of the next free CryENGINE 3 SDK Update


Version 3.4 now available at crydev.net

Frankfurt (Germany) ,April 13, 2012 – Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.

Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:

·         Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE’s DX11 support among the best in the industry.

·         Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.

·         Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.

·         Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.

On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:

–       Improved glass rendering
–       Geometric light beams
–     Point light shafts
–       Time of day based filmic HDR tone mapping
–       Curves and key tangents for time of day
–       User controlled per cascade shadow bias through time of day
–       Improved transitions between levels of detail
–       Volumetric fog features extended and improved
–       Improved distance cloud shading

Our latest trailer can be downloaded from here:
http://www.crytek.com/sites/default/files/CryENGINE_FreeSDK_3_4Update.mov

About Crytek GmbH

Crytek GmbH (“Crytek”) is one of the world’s leading independent companies for interactive entertainment. Crytek is dedicated to pushing the boundaries of gaming by creating standout experiences for next-generation consoles, PC, mobile devices and games-as-service using their cutting-edge 3D-Game-Technology, CryENGINE®. The company’s headquarters are in Frankfurt am Main (Germany). Crytek also has studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea) and Nottingham (UK) and Shanghai (China).

Since its foundation in 1999, Crytek has consistently been recognized for excellence in its field, earning accolades such as the 2011 Develop Award for Best Independent Studio and a 2010 Red Dot Design Award. Its multi-award winning games include Far Cry®, Crysis® (awarded best PC Game of E3 2007 and Best Technology at the 2008 Game Developers Choice Awards), Crysis Warhead® (awarded Best Graphics Technology at IGN Best of 2008 Awards) and Crysis® 2 (awarded Best Shooter of E3 2010 and Gamescom 2010).

For more information, please visit http://www.crydev.net  Frankfurt (Germany),April 13, 2012 – Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.

Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:

·         Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE’s DX11 support among the best in the industry.

·         Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.

·         Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.

·         Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.

On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:

–       Improved glass rendering
–       Geometric light beams
–       Point light shafts
–       Time of day based filmic HDR tone mapping
–       Curves and key tangents for time of day
–       User controlled per cascade shadow bias through time of day
–       Improved transitions between levels of detail
–       Volumetric fog features extended and improved
–       Improved distance cloud shading

Our latest trailer can be downloaded from here:
http://www.crytek.com/sites/default/files/CryENGINE_FreeSDK_3_4Update.mov

About Crytek GmbH

Crytek GmbH (“Crytek”) is one of the world’s leading independent companies for interactive entertainment. Crytek is dedicated to pushing the boundaries of gaming by creating standout experiences for next-generation consoles, PC, mobile devices and games-as-service using their cutting-edge 3D-Game-Technology, CryENGINE®. The company’s headquarters are in Frankfurt am Main (Germany). Crytek also has studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea) and Nottingham (UK) and Shanghai (China).

Since its foundation in 1999, Crytek has consistently been recognized for excellence in its field, earning accolades such as the 2011 Develop Award for Best Independent Studio and a 2010 Red Dot Design Award. Its multi-award winning games include Far Cry®, Crysis® (awarded best PC Game of E3 2007 and Best Technology at the 2008 Game Developers Choice Awards), Crysis Warhead® (awarded Best Graphics Technology at IGN Best of 2008 Awards) and Crysis® 2 (awarded Best Shooter of E3 2010 and Gamescom 2010).

For more information, please visit http://www.crydev.net

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